I suggest you ...

Better boolean operations

It's a bit unhandy to use BABYLON.CSG.
You need to convert back and forth everyting, then dispose.
Subtract and union should be member functions of Babylon.Mesh.

Like: Mesh.subtract(MeshOther);

Also it would be great to define a plane to slice an object.
At the moment, I always have to define a huge scaled box
in the direction I want to cut the object.

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    KevinBLT shared this idea  ·   ·  Admin →

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      • Anonymous commented  · 

        Would it be a good idea starting with CSGs with all transfomations and combinations an than convert it to Babylon meshes, maybe in addition to the possiblilities of Babylon? I do not yet have much experience with that. Currently I'm experimenting with the extended version of the csg.js from OpenJSCad.

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