Better boolean operations
It's a bit unhandy to use BABYLON.CSG.
You need to convert back and forth everyting, then dispose.
Subtract and union should be member functions of Babylon.Mesh.
Also it would be great to define a plane to slice an object.
At the moment, I always have to define a huge scaled box
in the direction I want to cut the object.
Would it be a good idea starting with CSGs with all transfomations and combinations an than convert it to Babylon meshes, maybe in addition to the possiblilities of Babylon? I do not yet have much experience with that. Currently I'm experimenting with the extended version of the csg.js from OpenJSCad.
This is a great idea...