I suggest you ...

Cascaded shadow map implementation

Implement a camera type that includes a cascading shadow map similar to https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx.
This would provide significant performance improvements for large fully lit scenes, and would function as a simple (for users) light source, with only the rotation of the light relative to the user or world needing to be defined.

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    Nixes shared this idea  ·   ·  Admin →

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