Cascaded shadow map implementation
Implement a camera type that includes a cascading shadow map similar to https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx.
This would provide significant performance improvements for large fully lit scenes, and would function as a simple (for users) light source, with only the rotation of the light relative to the user or world needing to be defined.
Mel Florance commented
Hello babylons js Heroes !
Sorry to dig out this topic, but is there any progress ?
I would love to help, but my level of programming is not good enough.
Also i found this implementation, and this can be quite usefull for you:
Thanks for this awesome engine!
Has there been any progress on this?
David Rousset commented
This is planned for v2.1