Clipping for Canvas2D areas
I did not find a way to clip a sub-tree of primitives to make sure that all its children are drawn inside a given area (which should be the size of the "root" of the sub-tree).
Implementing this should be the base to have something like a list view implemented inside the 2d canvas.
Loïc Baumann commented
It's coming, it's my next dev feature, expected in the coming 3-5 days, hopefully