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  1. 3 votes
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    • Better boolean operations

      It's a bit unhandy to use BABYLON.CSG.
      You need to convert back and forth everyting, then dispose.
      Subtract and union should be member functions of Babylon.Mesh.

      Like: Mesh.subtract(MeshOther);

      Also it would be great to define a plane to slice an object.
      At the moment, I always have to define a huge scaled box
      in the direction I want to cut the object.

      16 votes
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      • Cascaded shadow map implementation

        Implement a camera type that includes a cascading shadow map similar to https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx.
        This would provide significant performance improvements for large fully lit scenes, and would function as a simple (for users) light source, with only the rotation of the light relative to the user or world needing to be defined.

        15 votes
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        • Would be great if we could pass the folder to BABYLON.SceneLoader search for textures

          How can I change the folder where BABYLON.SceneLoader will search for textures when loading a babylon blender file?

          For example:

          BABYLON.SceneLoader.Load("", "public/js/corredor.babylon", this.engine, function (newScene) { /*...*/ }

          The code above will load corredor.babylon on public/js/ folder, but I want it to load the textures on public/js/textures/ folder.

          Thanks a lot!

          24 votes
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          • Terrain LOD Using Adaptive QuadTree

            Dynamically changes LOD level depending on viewer's location.

            Video exemple:
            https://www.youtube.com/watch?v=kNVne97Ti7I

            50 votes
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