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  1. Terrain LOD Using Adaptive QuadTree

    Dynamically changes LOD level depending on viewer's location.

    Video exemple:
    https://www.youtube.com/watch?v=kNVne97Ti7I

    50 votes
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    • 35 votes
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        1 comment  ·  Admin →
      • Marching cubes

        It would be amazing if we could have marching cubes in babylon see for example:

        http://webglsamples.googlecode.com/hg/blob/blob.html

        and i know you dont want to be influenced by other 3dengines but there is also an implementation in threejs which could be used as reference.

        30 votes
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        • 28 votes
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            1 comment  ·  Admin →
          • Support for Sea3d Format or a converter from Sea3d to .babylon

            Support for Sea3d Format or a converter from Sea3d to .babylon

            25 votes
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            • Would be great if we could pass the folder to BABYLON.SceneLoader search for textures

              How can I change the folder where BABYLON.SceneLoader will search for textures when loading a babylon blender file?

              For example:

              BABYLON.SceneLoader.Load("", "public/js/corredor.babylon", this.engine, function (newScene) { /*...*/ }

              The code above will load corredor.babylon on public/js/ folder, but I want it to load the textures on public/js/textures/ folder.

              Thanks a lot!

              24 votes
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              • .babylon file Importer for Blender

                A .babylon converter to .blend in order to open and edit it in Blender if we have lost the original file.

                24 votes
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                • Streaming mesh

                  A mesh which enables you to stream geometry and add it to the existing mesh.

                  would be nice if it supports:
                  - Solid meshes
                  - point clouds
                  - mouse picks and all the usual mesh functionality

                  it would need to have a maximum age or maximum count for geometry.

                  23 votes
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                  • 18 votes
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                    • Selection Mesh

                      it would be nice if we have a mesh which can select an area.

                      For example:
                      - a box which can be resized by clicking on its corners
                      - a selection tool which uses a "pick" on mouse click (so you can select an area on a ground mesh), and draws the lines of the selection on the ground mesh

                      Another nice one would be a "Draw lines on ground mesh"
                      - using a pick on mouse click
                      - creating something like a lasso/rectangle/polygon selection tool
                      - drawing the line on a ground mesh

                      18 votes
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                      • Better boolean operations

                        It's a bit unhandy to use BABYLON.CSG.
                        You need to convert back and forth everyting, then dispose.
                        Subtract and union should be member functions of Babylon.Mesh.

                        Like: Mesh.subtract(MeshOther);

                        Also it would be great to define a plane to slice an object.
                        At the moment, I always have to define a huge scaled box
                        in the direction I want to cut the object.

                        16 votes
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                        • SSS shader

                          I am talking about sub subsurface shader, for characters, milk, tomato etc.
                          I dont know if javascript can handle that well in real time,
                          but i hope in the near future.

                          16 votes
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                          • ArcRotateCamera collision fix and obstacles evasion

                            When you activate the collision, frequently the camera becomes trapped in any object (it can't move away). Another thing are the obstacles, when you have a target, and the camera follow that, an object can cover the view. I think the camera can approach changing the radius without collisions until evade the object.

                            Thanks!

                            16 votes
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                            • Cascaded shadow map implementation

                              Implement a camera type that includes a cascading shadow map similar to https://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspx.
                              This would provide significant performance improvements for large fully lit scenes, and would function as a simple (for users) light source, with only the rotation of the light relative to the user or world needing to be defined.

                              15 votes
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                              • Support for particles

                                In the Blender exporter

                                13 votes
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                                • Allow 'CreateGroundFromHeightMap' to accept internal image data

                                  I am working on a 'Height Map' editor. Taking data from the game's hardness map and internal data structures, I'm compiling the height map at runtime.
                                  The way things are at present I need to save the canvas to file to the server, and re-download it. A bit counter productive... ;o)

                                  Just a thought.

                                  Danny

                                  10 votes
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                                  • New parameter for "CreateGroundFromHeightMap" to specify bits that will be used for heightmap

                                    A new optional parameter to specify bits to use for heightmap could be useful in case of image file contains other data as well (like first 10 bits are for height data, rest 6 is for building type)

                                    8 votes
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                                    • Generate manifest file for exporters that produce a .babylon

                                      The monthly forum topic listing the un-important missing manifest error is getting old.

                                      8 votes
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                                      • Make a Solid Works exporter

                                        Please make an exporter for Solid Works

                                        7 votes
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                                          1 comment  ·  Admin →
                                        • Model viewer

                                          A general model viewer similar to thingiview will be a very useful example to display models that don't have camera and lights.

                                          The viewer could load the binary format with textures, add a camera and lights and do initial auto zoom.
                                          The viewer could have a simple controls and API to control the lightning, rotation and zoom.

                                          It's not trivial to implement a robust viewer that do auto zoom and support mouse and touch but it seems to be a very common use case.

                                          https://github.com/tbuser/thingiview.js
                                          http://n0r.org/thingiview.js/examples/client_side_inline.html

                                          Thanks

                                          4 votes
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